First off, enjoyed discovering Doctor Who with some friends. And while this may not seem like an accomplishment, it was a nice group thing that came about rather randomly. Slowly we're adding to the number of people who are watching, and while we may be on varying episodes at a given moment, it's been nice to share this with people. "Not now, Rose, I'm resonating concrete!"
Second, and I need to remember the importance of this one: I wrote, edited and submitted a story to the second Machine of Death anthology. For the longest time I've fancied myself a writer - I like to come up with stories, worlds, characters, etc., and use words to bring them to life. But this was the first time that I rigorously edited a story, albeit with a lot of help in the form of readers of varying ages and "skill" levels. I put skill in quotes because I got some valuable feedback from people who claimed to know nothing about writing stories - but considering they make up the overwhelming majority of my intended audience, they're not that bad to write for. This editing involved rehauling my climax, wrestling with some awkwardly worded sentences, debating between two seemingly equal words or phrases, and agonizing over writing a new scene to better explain a character.
They've received well over a thousand submissions with the intent to publish about thirty, and while I think I've got a solid chance, I'm not holding my breath. Merely the experience of writing and editing the story was great for me as a writer. Simply the fact that I hit the button and submitted it is a step way beyond anything I've done before. I've shown my work to other people now, and they didn't hate it. In fact, a good number of them claimed to like it. Now to take this momentum and apply it to my next writing project.
Speaking of which, though it was also not on my original list, I got added by the guys at Silver Asterism to do video game blogging, which has been quite a bit of fun. Hopefully we can keep up a reasonably steady stream of posts even as we enter the school year. We're planning on branching out into more analysis, anticipaiton of upcoming games, and commentary on the industry on the whole. Watch that space!
My third project that is coming along is Toothless from How to Train Your Dragon using a tutorial from deviantART. I'm hand-sewing it, and I just finished the embroidery. There's just a little more assembly to do, including the eyes and legs, then stuffing it and finishing it up! :-) More pictures to come when I finish.
| My wobbly embroidery still manages to improve the wing by making it look like, well, a wing. |
As if the rest of this post wasn't geeky enough, I also got it into my head to program Minesweeper. I just got thinking about the logic behind the game and realized that I know enough to program it. So I began working on a terminal-based game written in C++. As of right now, the check, flag, remove flag, and double-click function works. The game knows when you lose, but is blissfully unaware of when you win, which is both confusing and depressing. Working on that. The next step is to program the computer to be able to solve a board. I've got the basics of the logic figured out, but I'm not sure how to get into some of the more complicated inferential steps. For now, maybe it will just guess. :-P Anyhow, the fact that I'm voluntarily programming in C++ proves that either I'm crazy or in (approximately) the right field or both. :-)
Oh, so much to do, so little time. Hopefully I can make the most of my remaining two and a half weeks before band camp and manage to keep simple projects going this year. And finish a costume in time for Halloween, if I really get my act together.